CGB Collaboration Review of Ghost in the Shell (2017) Guest-Starring The Laughing Man

CGB: (Wakes up in a shiny high-tech laboratory) Where…where am I?  (Hears a high-pitched chuckle) (Enter THE LAUGHING MAN, a scientist)
THE LAUGHING MAN: Hello Catholic Girl Bloggin’.
CGB: What happened to me?
THE LAUGHING MAN: You were a refugee.
CGB: Oh, well, that’s convenient.
THE LAUGHING MAN: We rescued you when your raft sank.
CGB: Way to attempt to make a statement about the refugee crisis in your script even though in reality, Hollywood cares as much about refugees as Willy Wonka does about a bratty child.
THE LAUGHING MAN: (Shrugs) Just be grateful that Hollywood cares about refugees while it’s still convenient to.  Anyway, we saved you and now we have redesigned your entire being so that you are the first sentient cyborg.
CGB: (Tries to sit up, but finds that I am strapped to the way-too-bright table)  Are you about to tell me that the big twist is that I used to be a person of a different nationality but then you placed my brain in a Caucasian gal’s body?
THE LAUGHING MAN: (Stares blankly at me)  How do you know the seemingly smart, yet accidentally racist plot twist?
CGB: My real last name is of Portuguese origin–was I Ofelia from Pan’s Labyrinth?!
THE LAUGHING MAN:  No, you were actually–
CGB: Oohh, I know!  I was Moana of Motunui?!  Can I have the little pig as a pet?  I love Pua!
THE LAUGHING MAN: What film do you think you’re in, Miss Bloggin?
CGB: The live-action remake of Ghost in the Shell starring not me, but Scarlett Johansson as the Japanese protagonist Motoko Kusanagi!

This is my review of Ghost in the Shell (2017)!

ghost-in-the-shell-2017 (4)

The Major, also known as Motoko Kusanagi (not much of a spoiler; even I knew that’s what her real name is and I’ve never even seen the original 1995 movie!) is a humanoid cyberborg who works at Hanka Robotics as a perfect super soldier hunting down the worst of the worst.  An encounter with a geisha robot leaves her shaken and questioning her forgotten past and current existence.  While that inner drama is going on, a mysterious cyberterrorist called Kuze begins terrorizing Hanka Robotics and it’s up to the Major to stop his anarchic reign.
My friend and fellow blogger who wishes to be known as The Laughing Man will be helping me analyze this live-action Anime remake.  My points are in blue and his are in teal.

The Hits
CGBThe Major/Motoko herself is a pretty compelling character.  Though her character is essentially every “humanoid-cyberborg character contemplating their purpose” ever, Johansson’s performance engages us in her personal odyssey.  The Major is flesh and metal, brain and code; an invincible, yet not indestructible sentient being who finds herself seeking connection and questioning her blurry origin.   Little hints and pieces about her past are slowly and subtly as puncturing bullets hit her targets.   While she is stone-faced and focused, there is a deep vulnerability to her–dare I say–a humanity within her sleek armor that make her weaker moments believable and sympathetic.  Both the script and Johansson do a phenomenal job at blurring the Major’s character so that you don’t forget she’s a humanoid cyberborg, yet you believe her very real, very human thoughts and feelings.  Instead of hammering us over the head with her robotic body or human nature; rather Scarlett Johansson’s performance as the iconic Major is allowed to speak for itself.
The world design is astonishing to behold.  I love the city segments where we can just watch the Major walk through cyberpunk Tokyo and we get to see all the lights and hologram projections throughout the day-to-day.  Those geisha robot things are super creative and I wish we saw them more in the movie.  I wouldn’t mind a climactic battle involving the Major doing battle with those robotic geishas coming at her.  If this movie gets a sequel (it probably won’t, but hey, a girl can dream, right?) I would hope to see that!  There are quite a few recreations of the original 1995 Ghost in the Shell movie and, for the most part, these recreations were done with careful consideration of those scenes.  Even though I am not a Ghost in the Shell fan, I can tell that a great deal of care and effort went into being as respectful to the source material as possible, which is to be commended.
I give this movie a lot of credit for making me ponder something that I haven’t really considered: What exactly makes us human?  The movie cleverly calls into question whether it is having a physical body or just the existence of the soul with or without the body that makes us truly human.  Is the physical body a necessity or a formality while the soul and mind are the defining characteristics of being human?  Can you still be human if your entire body is metal, but your brain is that of a flesh-and-blood person?  These questions that came to mind made me further appreciate that we are all created in the image and likeness of God, for He is Who made us human.  While the movie itself never actually answers these questions, any believer would find it suitable to bring questions such as these before our Lord and allow Him to guide them to His Truth.  The central theme of both this film (and the Anime it is based on) is identity and this theme is well handled.  I would argue that the search for identity is the beginning of the search for God.

Genesis 2:7, “…the LORD God formed man out of the clay of the ground, and blew into his nostrils the breath of life, and so man became a living being.”

LM: Much like the 1995 original and the Stand Alone Complex television series it spawned, the 2017 Ghost in the Shell works in large part because of its cyberpunk aesthetic. The film is undeniably stylish from a visual standpoint, even as its narrative follows the well-worn trajectory of the cinematic origin story. The production design is immersive and breathtaking. Scenes shot within hotel conference rooms, nightclubs, and tenement buildings feel lived-in. I wouldn’t hesitate to draw comparisons to the original Star Wars or Avatar. In terms of its overall design, the film is a triumph. The designs of various cybernetic characters are also a sight to behold, what with their adjustable eyes and flamboyant costumes. In many respects, I was reminded of the Capitol from The Hunger Games.
The action set pieces are also exhilarating. Nowhere is this more evident than in the film’s opening sequence. As robot commandos storm a hotel conference room, we are immediately captivated. Not only that, but the film foregoes many of the action movie tropes that have given contemporary thrillers a bad name. I can’t recall any instances of shaky-cam, and most of the action sequences were simple enough to follow. A confrontation involving Section 9 Chief Aramaki was especially thrilling to watch and absolutely dazzled me the first time I saw it.
And then, there’s Scarlett Johansson’s performance. As somebody who supported her casting from the very beginning, I was very pleased with her work here. She turned the Major into a compelling character, one whose identity crisis and desire to belong were captured especially well in two surprisingly intimate scenes. The Major’s interactions with some of the film’s secondary characters – including Juliette Binoche’s Dr. Ouelet – help the audience empathize with her. She might be a cyborg, but she feels like a full-fledged person (like a lithium flower just about to bloom). Speaking of which, the scene where the Major is being “built” is handled extremely well, even as it copies the same sequence from the original.
There’s a poignancy to some of the film’s later scenes that resonated with me in ways I didn’t expect. Going into Ghost in the Shell, I wasn’t expecting much in the way of emotional character development. I was anticipating a dumbed-down action vehicle with sci-fi elements. But director Rupert Sanders and his team of screenwriters have injected the film with a hefty dose of pathos. Of course, I can’t describe some of the movie’s later revelations without delving into spoiler territory, but rest assured, there’s more to this remake(?) than meets the eye.

The Misses
CGB: There are three scenes, including an action sequence, that feature seizure-inducing lights.  While I don’t have epilepsy or sensitive eyes myself, viewers who have these conditions may want to be aware of these scenes.  The first incidence happens in the opening credits, and two of them occur in the second act.  The climactic battle is pretty tame in terms of rapidly-flashing neon strobes of light, but still, knowledge is power.
Batou…
yeah, even in the trailers he felt very off to me.  There’s something very restrained about his character.  I can tell that there is more to his character in the Anime than what the film is allowing us to see.   He’s not a bad character per se, he’s perfectly serviceable as the Major’s friend and confidant, but he’s your typical stoic tough guy with a soft spot for our main protagonist. 
While I praised the handling of Major’s character to high Heaven, now I must go into how the technicalities.  What do I mean by this?  Well…
Okay, so the Major is the first sentient robot person–that’s all fine and good–BUT they make a big deal about this only to show us humans who have those two holes in the back of their necks like the Major does.  There’s one scene where a scientist is killed by Kuze and he first takes off a half of her face which reveals wires and metal instead of tissue and bone, i.e. she was a robot-ish person.  What?!  You have humans who are actually robots and there are robot characters who act more human than the humans.   Now this may be how it is in the original source material, but even if that is the case, this is not explained very well or even at all.
So while doing this collaboration, Laughing Man (LM) and I decided not to reveal the big plot twist, hence I will say this: the twist itself is problematic, but would probably be less so were it not for the fact that it brings to mind a certain person named Rachel Dolezal. 

LM: There’s no denying that Ghost in the Shell lacks the philosophical rigor of its predecessors. In the hands of a truly visionary filmmaker (think Arrival’s Denis Villeneuve), this could have been a more thoughtful meditation on the ways in which technology blurs our human identities.  While Johansson turns the Major into a believable character with great emotional depth, I often felt as though the film gave in to its baser urges.  Make no mistake: the various set pieces are thrilling to watch and well pace, but they couldn’t help but feel lacking in originality.   This becomes even more evident when the film borrows visual references from the original.  These homages are frequently distracting and serve no other purpose but to remind the viewer of the (superior) 1995 version.
The plot is also a bit of a mess.  Not only that, but it is also far less interesting than the Major’s personal journey.  CEO Cutter of Hanka Robotics is nothing more than a generic corporate villain, while cyber-terrorist Kuze’s complexities are buried beneath some truly hideous costuming.  The design for this character is particularly bad, which is a shame because the relationship between his character and the Major’s is one of the movie’s high points.
Ghost in the Shell also does a great disservice to its secondary characters. Section 9 team members such as Togusa, Ishikawa, and Saito are introduced briefly and only show up when they have a critical role to play. Not only that, but the dynamic between the members of Section 9 is woefully underdeveloped. The TV series recognized the importance of the interplay between its characters. Unfortunately, that is a quality this adaptation lacks. While a series of shootouts towards the end of the film do the characters some level of justice, there was still a great deal of wasted potential, particularly when it comes to the Major-Batou relationship.  At times, the film’s overreliance on visual effects becomes apparent. The hologram advertisements in many of the outdoor scenes feel intrusive and somewhat gaudy.  Indeed, there are numerous instances when the film’s aesthetic makes it feel overly stylized.
The score by Clint Mansell and Lorne Balfe can best be described as workmanlike. It lacks the memorability of earlier compositions by Kenji Kawai (featured in the end credits) and Yoko Kanno.  In fact, the score doesn’t even measure up to either of the two theme songs, performed by Origa, from Stand Alone Complex. 

Verdict
LM: Having seen the movie twice, I remain conflicted. Originally, I gave it a B+. However, upon a second viewing (and increased exposure to the source material), the film’s faults became more apparent. On the one hand, I feel like Gene Siskel, when he changed his grade for Broken Arrow after listening to Roger Ebert’s assessment of the film. On the other hand, I don’t want to let other critics shape my perspective on the movie, which I found rewarding in its own ways. Tentatively, I have no qualms about giving the film a B and recommending it, even as I consider the possibility of revisiting it a second time.

CGB: Frankly, my dear guys and gals, I thoroughly enjoyed Ghost in the Shell.   Sure, it’s pretty standard as far as sci-fi flicks about humanoid cyborgs go, but it’s certainly no Dragonball: Evolution.  While the things that don’t work fall flat, the things that do work are worth noting.  Everyone involved really cared for this project and while it hasn’t been a critical or commercial darling, it’s better to put effort into something and have it fail than to just throw something half-hearted out into the open for quick cash.  A thoughtful performance from Scarlett Johansson, breathtaking visuals and a respect for the source material make this adaptation of Ghost in the Shell better than it should have been.  The glaring flaws are still there, but the sum of its parts make those flaws forgivable.  I don’t think I’ll be seeing again, but I wouldn’t mind picking it up when it comes on DVD. 

CGB: (Sits up on shiny laboratory table) And that was the review of 2017’s Ghost in the Shell!  Boy, we did pretty good, Laughing Man.  (Looks around)  Laughing Man?  (No one is around) Is this gonna be like Passengers, where I’m all alone on some overly-complicated spaceship?
(Enter KAEL)
KAEL: Everything they told you…was a lie.
CGB: (Turns around) Are you Kuze?!
KAEL: My name is Kael.  (Puts on some wicked sunglasses)  That is all you need to know.
CGB: (Searches for weapon, but is empty-handed) W-what happened to the Laughing Man?
KAEL: A friend of yours?
CGB: Yeah, friend and collab partner.  Also, the person who would know how to get me out of here and back home.
KAEL: To find him, you’ll need to go to a very important….
CGB: (Braces self for an impossible task) Bring it on!
KAEL:…Interview.
CGB: (dumbfounded) Wait, what?!
KAEL: At a very…circular place.  (Raises eyebrow) You are very confused.
CGB: Did my face give it away?
KAEL: No, my telekinesis did.  (Looks to the right) Go out that door and you will see.
CGB: (Opens mouth)
KAEL: Yes, the key to getting out of here was literally right in front of you the whole time.
CGB: (Walks past KAEL, looking freaked out, but saying nothing) (Opens door, is blinded by sunlight) (Vision clears) (Looks up) What the?  The Circle?  (Looks up at the sleek building ahead) Is this that Circle place from the Emma Watson and Tom Hanks movie?!

(Cut to black)

 

Saint Joseph of Cupertino, pray for us.